Showing posts with label youtube. Show all posts
Showing posts with label youtube. Show all posts

Tuesday, March 16, 2010

Opening up YouTube to new display advertisers

One of our goals is to democratize access to display advertising and make it accessible and open -- like search advertising -- so new advertisers can participate easily. We launched Display Ad Builder in 2008 to help you easily set up and run display ad campaigns.

Display Ad Builder is a self-service tool within AdWords that helps you choose from dozens of professionally designed templates to run ads across the 1 million sites that make up the Google Content Network -- including YouTube -- in a matter of minutes. Over 20,000 advertisers have used Display Ad Builder to create display ads quickly and simply, and over 80% them had never run a display ad campaign before.

Since we launched Display Ad Builder, we’ve added more templates and fonts to help you design display ads quickly. Today, we're announcing a new feature in Display Ad Builder that lets you use simple templates to create InVideo and companion ads on YouTube.

An InVideo ad is an animated flash overlay that appears at the bottom part of a video that a user is watching. It’s been one of the most effective ad formats on YouTube. With people watching over 1 billion videos a day on the site, overlays are an easy way to get your ad directly in front of a huge audience.

Building overlays has always been difficult for small advertisers, who often don’t have access to the resources needed to create these animated ads. That’s where Display Ad Builder in AdWords comes in.


Now, any advertiser can use Display Ad Builder to turn their image ads into overlays and run a campaign on youtube in minutes. Depending on the type of campaign an advertiser wants to run, overlays can be bought on a CPC (Cost Per Click) or CPM (Cost Per Thousand Impressions) basis, and can be matched to YouTube videos based on numerous criteria, or even on a video by video level.

With this new format, Display Ad Builder will enable more advertisers to run display advertising campaigns on YouTube. For example, if you’re a small business that sells beauty products, you can quickly use a template in Display Ad Builder in AdWords to create an overlay ad and then run it on popular fashion and beauty videos.

If you're interested in creating your own InVideo ad, or any other type of display ad, click here to get started.

Saturday, March 13, 2010

22 Free Videos: YouTube Video Marketing Course For Beginners


If Are Not Using Video Distribution With YouTube or Other Media Sharing Sites As A Marketing Weapon, Because Of All The Technical Stuff You Need To Know. Here Is A Little Course To Get You Started TODAY! ...


Photo by DavidErickson.


Do you really need to use online video sharing site to distribute your content? I'm afraid you have too! If not you can bet on it your competition will, if they are not doing it already. I know it can be scary to jump on something it looks that you need a lot of technical knowledge to put in practice, but the true is that you don't need to be a computer geek to start making, and uploading your mini films to sites like YouTube...
  • You don't need an expensive digital camcorder. The new low cost Flip UltraHD camcorder or any other is more than enough. Even the one in your cellphone.
  • You don't need a top software, the free editing software that comes with your computer and camera are just fine.
  • You don't need a green screen, you are not making a Star Wars movie here.
  • And no you don't need film quality lighting, just make sure you have a good bright light in the moment of shooting. And yes, you can use the free light from are friendly Sun! :o)
The only thing you need is the willing of taking focus action and providing quality interaction to your viewers. Remember that the secret of turning your videos viral is to provide quality spreadable content, content that people will actually want to share with their peer. But before you learn the advanced techniques you need to be a master of the basics, that where my Twitter friend course can help you, his name is David Monroe. David has created 22 videos where he explain the basics of interactive promotions. The course focus on YouTube, but also give you some tips on how to distribute your media with other social media sites.

Here is the links to each chapter, which will open in a second window or tab in your web browser, when finish watching just close that window or tab and click on the next chapter to continue. I recommend you to bookmark this page for future reference.


1. - The Introduction To This Training.
Get a quick overview of the training and some starting points.


2. - Why You Need To Be Doing Video Promotions.
I gave you some of the reasons why this type of online innovation is one of the best promotional tools you need in your business, but there is more...


3. - Ways To Monetize Your Media.
Learn some of the ways you can use your media to create an extra stream of income for you and your business. One thing you need to know is that with interactive media you can increase your web authority and traffic without much effort.


4. - Components Of A Great Mini Film.
Try to understand this chapter really good. Because knowing how to make a remarkable video is one of the best marketing advice you can get. A remarkable video becomes viral and is target of instant link baiting which turns in a lot of free traffic.


5. - Creating A Script For Your Slideshow.
This part is very important because this is where you create the actual content of your slide show. Remember that it doesn't matter what you are trying to sell or in what market are you in, just make sure you provide value to your viewers.


6. - Making A Slideshow With OpenOffice Impress.
Just in case you don't know, OpenOffice is a free version of Microsoft Office that you can download at OpenOffice.org. Impress is their version of Microsoft PowerPoint, is has less features, but is a great tool that let you do a lot of cool things, plus you can save your work in PowerPoint format if you want. If you already have MS Office I recommend you to use that one instead.


7. - Creating Your Media With CamStudio.
In this chapter you will get a good introduction to creating your mini films with CamStudio, which is a free open-source software tool. Now you have to know that the best screen capture software is actually Camtasia Studio, but the price is a little bit more than any other screen capture program around $299, well because it have advanced features that can help you create high quality films.


8. - Adding Audio With Windows Movie Maker.
Like I told you before, you don't need expensive editing software. Here mmy friend will walk you through on how to add and edit audio for your films using Windows Movie Maker, which you get for as part of the software bundle in your PC.


9. - Creating Screen Capture Movie With CamStudio.
Screen capture mini films are very interactive and are consider great for demonstrations, tutorials, and walk-through. This type of media is excellent when promoting products that need a closer look or demonstrations.


10. - Writing Your Movie Description.
In this part of your training you are going to learn how to effectively write a good description for your mini film. A good description needs to be:
  • Veyr informative.
  • SEO ready or search engine optimized.
  • Easy to understand.
  • And have good sales copy if needed.


11. - Finding The Best Keywords To Target.
Here he explain some strategies on how to find keywords that will actually generate profit for you. One easy way to get top quality key-phrases is by using a top notch keyword research tool, but if you don't have an investing budget you can use the free tools available online, just remember that those apps don't give you the best data that you can get. So I recommend you to upgrade as soon you start generating some income.


12. - Signing Up For A YouTube Account.
This is a very easy step, but this course was created with the beginners in mine for that reason David added this chapter to make sure everyone is on the same page.


13. - Uploading Your Films To YouTube.
Learn how to put up your work on the most popular media sharing site in the world. Learn how to make the process easy for you.


14. - Rating Your Media.
Getting great ratings for your mini films is hard if you don't know how, but is something you need to learn, because it represents the success of your video.


15. - Digging Your Film.
Using Digg and other social bookmarking sites is imperative to make your campaign more effective. Here you will learn how to use it to attract more viewers.


16. - Promoting On Additional Social Networking Sites.
As you know social media is one of the best ways to promote your content to a targeted audience. Here you get an introduction on using sites like Facebook, Twitter, and other as part of your strategy.


17. - Promote On Relevant Forums.
Did you know that many online marketer forget to use the exposure power of forums or groups. This communities can be one of the best places to distribute your content to gain targeted viewers, plus you can get great feedback from their members.


18. - Embedding Your Media On Your Website.
This is a great way to syndicate your media, get extra exposure, and of course more viewers. Just remember to use good blog SEO strategies when posting your films on your site.


19. - Additional Media Sharing Websites.
As you know youtube is huge, but is not the only media sharing site on the web. There others that you need to know about.


20. - The Power Of Heyspread.
This is a great syndication tool that is actually very affordable to almost anyone. Here you get a quick demo of Heyspread.


21. - The Power Of Traffic Geyser.
This paid app is very powerful, but is a little costly. Just learn what it can do for you, and see if is something you will want to use later.


22. - The Conclusion.
Some finishing thoughts by David and last tips.


If you need advanced help, check the IE Club for one-on-one couching!


Recommended Resources.



Recommended Books.



I hope yo enjoy the videos, if you already know some of the strategies presented in the training just skip that chapter and jump in the one that you need right know. Like i said, this training is for beginners, if you want advanced strategies or complete training please check the resources above.

To your success,

Luis Galarza, Internet Marketing Consultant In Massachusetts.


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Wednesday, November 11, 2009

3 rules for what is needed to start a consumer information or UGC based online travel start-up

User/crowd generated content available through the mega review site TripAdvisor has done a lot of things to the industry. On the consumer side they arguably changed the purchase patterns by putting user generated content at the heart of the decision making process. On the hotel marketing side they generated a whole industry of review gaming and UGC manufacture. And...on the start-up side they have convince online travel entrepreneurs that there is a business model based solely on attracting customer because of users contributing their experiences, ideas, content and more is unbeatable.

I had one such company write to me recently called cost4travel. Their plan is for consumers to share with each other their experiences on the costs of travelling to various destinations and for various activities. The idea is that consumers will share the prices they have paid for the greater good of allowing other consumers to get user supported price estimates. Allowing users to search by cost as a first point of reference rather than by destination. Interesting idea and reminiscent of Joobili's idea of coming to the search process on a time/date basis rather than destination. The challenge for cost4travel and any business that needs a scale of user content or data is how to get that scale. In the perfect world consumers add all of the data you need. That, like TripAdvsor, thousands, then tens of thousands and eventually millions of consumers will add the content for you. The challenge is how to get the consumers to volunteer information when the initial content collection is sub-scale - when a contribution by the earlier users is not going to be responded to on mass by the contribution of other consumers. Finding a way to build a business model that depends on consumers contributing the answers and information before...well...consumers have contributed the answers and information. You can call this the UGC paradox.

I have been trying to think back on the early days of TripAdvisor as surely they had this issue but I cannot recall how they managed it. Can you? Therefore I moved to looking to two non-travel examples for inspiration. From these 2 I suggest 3 rules for starting a consumer information (UGC) dependent business in online travel. First the rules and then the inspiration.

My 3 rules on things you must have to start a consumer information or UGC based online travel start-up

1. You need a source of data to kick things off. Look for and index available data first. There will be little incentive for consumers to search or contribute without a baseline of data. When looking for this data do not be afraid to use expert or professional data. In fact seek out great quality existing content and add value to it by being the best index and distribution mechanism for it;

2. Reward consumers for entering data and content. Altruism is not enough to get consumers to give you data. You need to give them an reward. For example make data contribution a "cost of entry" for consumers. You have to give something to get something. Make it so that if a consumer contributes data, then they get a better result; and

3. Syndicate, distribute and get it out there. Make it easy, very easy for consumers to send the information around, blog it, share it, tweet it, swap it....get it out there.

Inspiration number 1 - Payscale

Payscale is a Seattle based salary and compensation site. Anyone can open a profile, enter in their skills, experience, location and job title. Payscale then matches you against everyone else in the Payscale universe of contributors and returns salary and compensation comparison information. Another UGC play that requires scale. It can only provide an information seeker with a valuable experience if there are millions of consumers contributing their skills, job descriptions and salary information. Scale they have. In Oct 2008 they reported 15 million profiles. But at the time of launch they probably only had a few hundred profiles (assuming they beta-launched with info input by friends, family and founders). Thus they kicked off the business and populated their database with statistical data from a variety of external (read non user generated) sources including government sources. Plus before you could access the data they had collected from others, you had to submit your own data. Means there was enough initial data to provide a answers to early customers and those customers had to submit more data. We learn from this that you need to collect some starting point data to kick of the business and will be more success if you reward consumers for entering data (in this case by making it a cost of getting a response).

Inspiration number 2 - YouTube

YouTube is the biggest UGC site on the web. Without user generated videos YouTube is dead. The purist YouTube UGC argument is that YouTube over came the UGC paradox through timing in technology and social desire. That is launched itself at exactly the right time - when the desire for consumer sharing of videos matched the technology capability to shoot and upload in moments. However the real truth (OK arguable truth) is that what made YouTube popular enough to attract scale in UGC videos was not UGC videos. Rather it was copyrighted material. In particular consumers uploading and then sending to each other copyrighted material from Viacom (Daily Show, Colbert Report, MTV videos) and NBC Universal (Saturday Night Live). Before videos like Dancing Matt and LonelyGirl15, the huge YouTube hits were videos like SNL's Cronic of Narnia (no longer avail on YouTube). YouTube was built on the back of sharing professionally produced copyright material not UGC. Don't believe me? Then think back to the first time you were sent a YouTube video. I'm betting it was a clip from a TV or a music video. Still don't believe me? Then look at the list of top watch videos of all time. Seven of the top eleven are music videos or clips. YouTube's early value was in being a repository and distribution means for non-UGC. The learning from this is don't discount "expert" or professional data. If fact you may want to encourage it. Secondly we learn - make it easy, very easy - for consumers to send it around, blog it, share it, tweet it, swap it....get it out there.

So from YouTube and Payscale I have developed my three rules for launching UGC based start-ups. There will be more rules for making it a success but these are my view on what you need to get started.

Anyone one out there remember the early days of TripAdvisor well enough to add to the list of rules? More ideas in the comments.

thanks to richbeechina for the crow shot

Thursday, June 21, 2007

Eight Days to Apple iPhone Launch - June 29 Liftoff

AT&T (NYSE: T) adds 2000 employees, includes 1,800 stores, and expands store hours for the upcoming Apple iPhone launch

AT&T, the exclusive service provider for the Apple iPhone, said on Thursday it has hired 2,000 temporary store workers to handle its much-hyped introduction of the iPhone, the first cell phone from iPod music player maker Apple.

The biggest U.S. wireless service provider by customer numbers will be the country's only carrier to offer the device when it goes on sale June 29. AT&T and Apple said they plan to start selling the device starting at 6 p.m. local time in cities across the country.

AT&T spokesman Mark Siegel said the company hired the extra summer staff for its 1,800 stores in anticipation of "significant demand" for the device. AT&T's wireless division employs a total of about 58,000 people.

AT&T sales staff have received a total of 100,000 hours of training to sell the device, at "the high end of the normal range" with an average of 6 hours per employee, said Mr. Siegel.

Apple, which plans to start selling the phone in all of its 162 retail stores on June 29, did not disclose any plans around training or staffing for the launch.
Apple will also start selling the phone online on the launch date, but AT&T will first launch only in its stores.

"This is such an important product we want to make sure people are fully informed," when they buy it, said Mr. Siegel.

AT&T stores will close locally at 4.30 p.m. on that Friday to prepare for the launch, then reopen at 6 p.m. until 10 p.m. that night, according to Mr. Siegel.

"We want to free people from the rush of what they would normally encounter on a busy day," he said.

AT&T, which is requiring iPhone shoppers to sign up for a 2-year contract, has not yet revealed the service fees it will charge iPhone customers. The price of an iphone will be either $500 or $600, depending on the storage space in the phone.


Bottomline:

Both AT&T and Apple are working in overdrive to make the new Apple iPhone a smashing success. If Apple iPhone does not takeoff as anticipated, it would definitely not be because of lack of planning, preparation and execution. Rather, it may fail if the consumers do not adopt it by the masses and if the much touted Internet, Music and Video features don't live up to the expectations. Is the AT&T network ready to handle the type of data traffic that an iPhone user will exploit on a daily basis when they are downloading iTunes, Video from YouTube and Google Inc. (NASDAQ: GOOG), and browsing the Internet on the powerful Safari browser? There is also the small matter of texting using the touchscreen - this may involve a user behavior change that most layman users may not be ready to adopt or adapt. Remember Palm and the Graffiti. It never took off since the users were not ready to change the way they write their abc's. There is also the prohibitive cost of the Apple iPhone itself at $499 or $599, the monthly data services cost, and the inherent cost of switching carriers if you are stuck in a contract. All these costs can add up significantly, and can dampen the iPhone launch. However, if AT&T and Apple score high on these potential hiccups, they will launch a home run that will rival the success of iPod. Ten million iPhones may very well become a thing of the past by the end of 2008.

Apple Inc. (NASDAQ: AAPL) is one of the top 20 innovators of The Innovation Index, and is the number one innovator for 2007 from among the Top 50 Innovative Companies in the world as per BusinessWeek.

Also check:

Nine Days to Apple iPhone Launch - June 29 Liftoff
Ten Days to Apple iPhone Launch - June 29 Launch
Countdown to Apple iPhone Launch - Day 15 - June 29 Launch
Countdown to Apple iPhone Launch - Day 14 - June 29 Launch
Countdown to Apple iPhone Launch - Day 13 - June 29 Launch
Countdown to Apple iPhone Launch - Day 3 - June 29 release
Countdown to Apple iPhone Launch - Day 2
Countdown to Apple iPhone Launch - Day 1

Wednesday, June 20, 2007

Nine Days to Apple iPhone Launch - June 29 Liftoff

Apple® announced that Apple iPhone™ users will be able to enjoy YouTube’s originally-created content on their iPhones when they begin shipping on June 29. A new Apple-designed application on iPhone will wirelessly stream YouTube’s content to iPhone over Wi-Fi or EDGE networks and play it on iPhone’s stunning 3.5 inch display.

“iPhone delivers the best YouTube mobile experience by far,” said Steve Jobs, Apple’s CEO.

iPhone will be the first mobile device to use the H.264-encoded videos. Over 10,000 videos will be available on June 29, and YouTube will be adding more each week until their full catalog of videos is available in the H.264 format this fall.

The complete story can be found at: Nine Days to Apple iPhone Launch - June 29 Liftoff

Bottomline:

Just when we thought we had seen the last of the "nine days to launch" Apple iPhone's innovations, Apple iPhone once again steals the limelight, and creates a mobile industry first: iPhone becomes the first mobile device to use H.264-encoded videos with a built-in ability to browse 10,000 videos on demand from YouTube. Wow!! Google Inc. (NASDAQ: GOOG) leads the market with the YouTube on demand web video service; Google and Apple have now joined hands to offer YouTube over the iPhone. There are tens of millions of YouTube downloads daily; now there will be hordes of iPhone users browsing YouTube video clips daily. YouTube is already viral; now, iPhone can become viral based on the viral appeal of YouTube. Can one find a better match than this? Not in the current market. The numbers are mind boggling: 19 million consumers have shown interest in purchasing the new iPhone, and with YouTube coming on board, the numbers can only become real. One thing is certain: Steve Jobs and Apple are playing all the right cards to make the iPhone a must have, gotta have, to die for mobile phone that will provide the best internet, video and music experience. And oh, it's a pretty good phone too.

Apple Inc. (NASDAQ: AAPL) is one of the top 20 innovators of The Innovation Index, and is the number one innovator for 2007 from among the Top 50 Innovative Companies in the world as per BusinessWeek.

Also check:

Ten Days to Apple iPhone Launch - June 29 Launch
Countdown to Apple iPhone Launch - Day 15 - June 29 Launch
Countdown to Apple iPhone Launch - Day 14 - June 29 Launch
Countdown to Apple iPhone Launch - Day 13 - June 29 Launch
Countdown to Apple iPhone Launch - Day 3 - June 29 release
Countdown to Apple iPhone Launch - Day 2
Countdown to Apple iPhone Launch - Day 1

Sunday, June 3, 2007

Internet Marketing Strategy From PornTube An Adult YouTube Video Site

By Luis Galarza, Internet Marketing Training Blog

Another Internet Marketing Lesson From The Adult Industry. This Time From A Adult Online Video Sharing Site Like YouTube.

Yes, YouTube has a Adult Related look alike website called PornTube...

PornTube adult video sharing site started almost 3 to 4 month ago providing free view access to all type of adult related videos and then one day it turn into a paid adult video site. But, why???

Here is the strategy adult websites in this case a YouTube look alike use to build a successful porn membership site:

1.- They started an online business base on a popular web service in this case online video sharing. But, they also use a look alike interface from the most popular site on the web video industry called youtube.

2.- They design an easy to use website, providing a hot niche product that online video fans will go for, a niche so hot that will generate viral word-of-mouth marketing by itself, even without the viral marketing tools that other video sharing sites use.

3.- Then, to generate massive traffic to the site they use an old restaurant grand opening Marketing tactic, which is giving FREE small taste of your product, and then give them a full free taste from different products, and a little more... to getting hook to their main product and website.

4.- Then they stop the free taste samples, and only show you pictures of the products you tasted there before, and now the only way for you to access and have a taste again you need to paid for it.

They knew that those visitors that got really hook to their products wouldn't mind to paid for it, and that's an excellent way to build a business... You can apply this system to your current business or start-up.

To your success,

Luis Galarza, Internet Marketing Consultant


About Author: Luis Galarza is a respectable Internet Marketing and Small Business Consultant in the area of Leominster and Fitchburg, Massachusetts. Also, he had teach 100's of entrepreneurs how to make money online without a their own product. For more information about his Free Affiliate Marketing Training.


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Wednesday, October 11, 2006

YouTube - $1.65 Billion Innovation and Counting

When was the last time a company innovated from zero to $1.65 Billion in market value in less than two years from founding, and in less than one year from launch of their key product?

Beginnings of a new Broadcast company

YouTube, a consumer media company for people to watch and share original videos worldwide, serves over 70 million videos daily on their website - videos that are created and shared by everyday people. YouTube also draws 34 million unique visitors a month, ranking it in the top 15 sites by traffic volume. YouTube's mission is to convert everyday people into broadcasters of tomorrow. Is YouTube the beginning of a new broadcast company? A company that fundamentally changed the rules where people choose what they want to watch, when they want to watch, and for how much (and free in most cases) without the overload of
advertisements.
Who came first?

Is YouTube a modern-day community of all the people who were using Microsoft's NetMeeting for sharing live video many years ago? There was a huge wave of people who initially embraced the live capability of sharing video in NetMeeting in the late nineties using a simple Webcam and simultaneously conducting conferencing using integrated live chat and audio. A market of live conferencing and video sharing softwares got created overnight based on this initial success. Some of the applications of live video even created a whole new adult industry. However, not a single vendor experienced any type of consumer mass market success. And then TIVO emerged from the Internet boom (or bust), wherein you can buy a simple hardware device (technically a large hard-drive that saved analog TV broadcast into digitial media) and pause, rewind and store live broadcast TV, and watch it on demand anytime. TIVO was innovative and revolutionary, and single-handedly created a huge market following for On demand TV. TIVO even became a verb wherein thousands of TV fans would talk about "Just Tivo it." However, TIVO was a personal device that did not let you share the videos with friends and families. Nor TIVO allowed you to capture your own video and store it (at least not easily) and then send it someone else.

New Innovations

Until Steve Jobs and Apple started the iPod and then iTunes revolution, which morphed into video downloads of hit TV shows onto iPods or desktops to allow people to view the shows on demand. However, even the brilliantly innovative Jobs missed what was to become a people Video revolution. Whereas Jobs was focused on creating partnerships with TV broadcast companies to monetize the market of recorded broadcast videos and grow the business at Apple, YouTube founders Chad Hurley, Steve Chen, and Jawed Karim were focused on the exact opposite - free video service created by the people for the people. They were trying to create the world's best platform and Video network wherein people can upload, tag and share videos for free. The founders almost went broke trying this innovative experiment out after the launch when the number of people uploading videos to share, and the number of people downloading videos to watch grew exponentially. However, the growth of Internet as a network and the fall in price of broadband, bandwidth and storage kept their vision going (and a few million dollar capital investment eventually by Sequoia capital). The YouTube Innovation Revolution was just beginning.

Zero to 70 million Videos served daily

YouTube, founded in February 2005, created many timely innovations that made it successful in such a short time paving its way to an acquisition by Google for $1.65 Billion dollars.

First, the vision of Founders to create a Video download service for FREE (and not getting caught up in monetizing the Video Service from the get go) at the right time when the broad consumer market was evolving into creating and sharing home videos at personal websites or community sites from just sharing pictures and images. Sound familiar? Think Google (that created the Search engine for free and did not monetize it for the longest time).

Second, the intense focus on providing the best and most comprehensive experience for users interested in uploading, watching and sharing videos. This is no easy feat. YouTube made it as easy as 1,2,3 to upload and share a video. And to create a vibrant community, it added such key features as categories, video ratings, most requested videos, most watched videos, and more. This made it extremely easy even for a novice to simply go to YouTube site and browse a video that they want to watch at the click of a mouse. And the ease of uploading and sharing videos meant that there was always fresh content that people want to watch daily. People can also create their own accounts and create their own list of favorite videos, categories, etc. Of course to make all these possible, YouTube created an innovative seamless Video platform that can deliver hundreds of millions of Video to people all over the world.

Finally, YouTube created key partnerships with various Music and Broadcast players in the industry (who soon realized that YouTube was upto something big). This included CBS, Sony, Universal, Warner, NBC and more. This gave YouTube and its people ability to watch snippets of TV shows, news, movies, sports and entertainment shows - short-form video programming or short clips. This became a win-win for both YouTube and its partners. YouTube wins because it brings in fresh content from hundreds of broadcast channels that people around the world want to watch online at their convenience for free, and the credibility from playing with the big boys. Partners win because they use YouTube to market their broadcast programming to the people in the hopes of creating more business on their TV broadcasts.

These timely innovations in business model, technology and user experience, and partnerships made YouTube an overnight success. As Eric Schmidt, CEO of Google pointed out in the Press Release announcing the acquisition: "Our companies share similar values; we both always put our users first and are committed to innovating to improve their experience. Together, we are natural partners to offer a compelling media entertainment service to users, content owners and advertisers.”

YouTube and Google

Google has announced that YouTube will remain an independent business retaining its distinct brand identity. What is not clear is what Google will do to its own Video service. What Google will provide though is the monetization for YouTube's Video services through its advertiser relationships and global reach. If 1% of the 70 million Videos that are served daily click on a Google served advertisement, this would result in 700,000 daily click-through or 255 million click-through in a year (without accounting for any new growth). And if you take a five year period, it would cost Google $1.29 a click in today's dollar. Or to put it another way, Google can create new revenue of $329 million a year without making any profits (assuming it sells ads at $1.29 a click). A steep price to pay for a Video click? Only time will tell as to how big the new YouTube Video Service becomes under the auspices of Google, and how Google will be able to cash in on its investment and eventually make this a $1 Billion business.