Showing posts with label co-creation. Show all posts
Showing posts with label co-creation. Show all posts

Thursday, October 12, 2006

People Innovation and Co-Creation - Collective thinking

What does Google, YouTube, Wikipedia, eBay, Craigslist and more have in common? According to Charles Leadbetter, author of the soon to be released book "We-Think", we are witnessing the new age of creativity and innovation that begins with people asking a simple question: "Are you thinking of what I'm thinking?" A new wave of companies are cropping up wherein people are creating and conducting business together, determining the rules of the business, and their "collective creativity and collaboration are replacing top-down management as a business model."

People are the creators

Leadbetter asserts that "Google’s service is based on extracting insight from our collective intelligence" wherein the query engine is based on how each web page is linked by other pages on the Internet by the people - akin to a vote. YouTube is compared to Google where according to Leadbetter, "its ethos is democratic: people can vote on what they like." It is the collection of people that make these new services grow. Google and YouTube are simply enablers. People are the creators. In a related story on Google's acquisition of YouTube, I talked about how YouTube has created successful innovations similar to Google with regards to Vision, Business Model, Technology and User Experience and Partnerships.
Participation

Leadbetter calls this new world of doing business as the world of "We-Think", where "we (the people) are developing new ways to innovate and be creative en masse” without the need for an organization. Leadbetter provides several examples of the We-Think culture including eBay, multi-player computer games, Neopets, Second Life, Linux, Apache, MP3 revolution and more. The common theme across all of these new businesses: participation. This is a strategic shift in business thought - whereas most businesses think of their customers as consumers, these new businesses think of their customers as active participants and "voices in the conversation", not just passive listeners. In Co-Creation driving Innovation, I talked about mainstream businesses such as Doritos, Starwood Hotels and Timex watches embracing this phenomenon and leveraging their customers to create new products.

People Innovation

Leadbetter makes a poignant observation: "Innovation and creativity which were once elite activities undertaken by special people are now becoming mass activities, dispersed across society. This is innovation by the masses, not just for the masses."

Finally, Leadbetter concludes that We-Think scrambles the logic of managerial capitalism, where consumers turn out to be producers, demand breeds its own supply and leisure becomes a form of work. And this leads to the "irresistible force of collaborative mass innovation."

We think Leadbetter is on the money, and we are certainly in the midst of this "We-Think" phenomenon of People Innovation that is not only revolutionizing the way companies do business, but also the business itself.

Sunday, October 8, 2006

Co-Creation driving Innovation

What does Doritos chips, Starwood hotels and Timex watches have in common? According to Gerhard Gschwandtner, Editor and Founder of Selling Power, they are all engaging their customers to co-create. In the latest issue of Selling Power, Gschwandtner talks about the role of co-creation driving innovation in mainstream businesses.

What is Co-Creation?

Gschwandtner summarizes: "Information (online) technology has empowered consumers to share ideas, documents, images, and movies across the forever- expanding digital world. The Internet allows businesses to engage customers in a creative workshop experience." This online engagement with the customers that creates new innovative solutions is Co-Creation.

Doritos and The Super Bowl

What is Doritos doing to co-create with the customers? How about a "story about eating your first Doritos chips or what life is like for the spices on the surface of the chip"? Consumers are invited to submit their 30-second homemade videos on stories about Doritos. Talk about whetting consumers' appetite for Doritos with the growing appetite of homemade videos - it appears that Doritos has created the perfect match. And the best part is the grand prize: the top video will be aired as a commercial during next year's Super Bowl (2007). Five finalists will also be awarded $10,000 each. Doritos wins by rallying hundreds of thousands of consumers to create playful videos about its chips, creating the consumer buzz around Doritos at time of the Super Bowl, and finally showcasing the advertisement in front of about a hundred million people watching the Super Bowl. Co-Creation in motion.

Aloft at Starwood

The next time you want to go to a great hotel, how about just logging online and typing in: www.virtualaloft.com. No need to leave home. Welcome to Aloft Hotel, the new futuristic hotel from Starwood. The virtual hotel invites guests to tour the hotel and get a 360 degree view, walk around the lobby, check into a room, swim in the pool, and even watch a sunset on the rooftop terrace. Starwood has taken the concept of co-creation to the next level (literally) by creating the first virtual hotel online, and simultaneously encouraging the customers to provide feedback and engage with the designers and architects who are building the real hotel.

The real hotel will not open until 2008 - plenty of time for Starwood to gather all the customer inputs and creating something that customers really crave for. What a great concept? For instance, at their website, the designers heard one question a few times on "why there wasn't a door in the bathroom." They immediately responded that "there will be a sliding door in the real hotel" and explained why it was missing in the first place. Co-Creation at work.

Timex and The Future of Time




Timex, as part of its 150th Anniversary celebration, and to demonstrate an ongoing commitment to design and innovation, conducted a global design competition: Timex2154: The Future of Time (2004+150 years=2154). Designers from more than 72 countries explored and visualized personal and portable timekeeping 150 years into the future and submitted 640 entries. An assembled world-class design team evaluated the entries in three categories: wrist-based, wearable, and conceptual, and chose the winners. Timex could not have done this alone (if they would have tried to design a futuristic watch). Instead, they were able to obtain 640 creative ideas from some of the world's best designers in a timely manner. Further, Timex created a leadership position as a Watch company by creating such a campaign and getting the inputs from some of the best designers. Co-Creation driving innovation.

Diversity drives Innovation

Gschwandtner compares the past and the present of customer innovations: "In the past, customers have been limited to communicating their wants and needs in surveys and focus groups; today, brands deploy existing technologies to map their customer’s imagination. Brands no longer view consumers as targets with a wallet, but as co-creators of exciting and profitable solutions." This is a tremendous shift. Rather than simply aiming customers for profits with obsolete products, now you are learning from them in real-time and creating better products that will in turn create profitable customers. And today's customer who is digitally engaged and enjoys personal service would not have it any other way. Gschwandtner aptly quotes the term "Diversity drives Innovation" from the book The Medici Effect by Frans Johansson to demonstrate the effect of Co-Creation.

Bottomline

As Co-Creation demonstrates tangible results, more mainstream businesses will experiment and adopt it - not just technology companies. The best side effect of Co-Creation is it brings you that much closer to your customers and creates a positive business environment. The business should not become overzealous about deploying Co-Creation. It has to make observations and decisions based on sampling size and customer type on whether to go all out with customer inputs or experiment.

Selected references:
Leading eBook on Creativity and Innovation in Business
Creativity and Innovation Best Practices
Creativity and Innovation Case Studies
The Innovation Index
Top 50 innovative companies in the world

If you enjoyed reading this Creativity best practice, I recommend the complete list of Creativity Innovation Best Practices.

Acknowledgements:

Gerhard Gschwandtner - Selling Power - October Issue
Doritos
Starwood – Aloft Hotel
Timex