Mashable reports that Sony's PS3 is linking up with Facebook.
And why is this of any significance to us teachers?
Because the majority of your students are using one or the other or both.
You might say: "But my kid ain't on PS3". Ok, so switch out to Wii, Xbox, WoW, etc. One way or another, we're talking about huge gaming networks. And as these networks link to social media, we're talking about bigger-than-huge networks.
Networks in which your students are active participants.
Now, you might think I'm taking this towards some 'security' thesis. I can safely say that I'm not. I'm hardly 'afraid' of kids being a part of big networks; in fact, as I've seen throughout the varied VRs, kids who play these games and systems often 'get' the way things work in a network -- and by-and-large, the players on/in the game are most interested in... well... the game and success in the game.
There's relatively little time to waste on one of these things; task determination is a priority.
Alas, back to the question: Why is this of any significance to us teachers?
Because, you see, your students are taking part on a daily and casual basis in networks bigger than any most of you have ever known.
And they understand the idea of a massive network.
And they understand and are comfortable with the concept of a network disconnected from their physical reality.
Just ask a few of your sophomores about Modern Warfare 2. Or ask a few of your 12th graders about Wrath of the Lich King.
They will demonstrate an understanding of interpersonal skills that would make any human resources exec swoon.
What are you, as a teacher, doing to tap into this?
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