I spend a lot of time travelling to and from client sites, and when I travel I often pass the time by playing Soduko on my iPhone (I use a very good version from Mighty Good Games). Once apon a time I relied on the paper versions in the airline's magazines - but the iPhone app is now my norm.
One incentive for playing Soduko was to keep my little grey cells from getting lazy - but it also a fun way to pass the time, so I was rather surprised last year when my friend Roberta told me that she had given up the game after just a few months of playing. According to Roberta - who is a math teacher - the game wasn't challenging any more. She'd figured it out, and the puzzles were no longer puzzling.
My first reaction to Roberta's statement was typical for me - I just assumed that the Soduko puzzles she had access to weren't "hard enough". Many, many times I would finish a flight with an unfinished puzzle from the American Way Magazine staring me in the face. I certainly hadn't "figured out" Soduko.
Then in March I saw an article in USA Today about J. F. Crook and a Soduko "solution". Crook is a mathematician, but his "solution" isn't a mathematical proof - it's a series of steps. I'm a process guy - so when you say "series of steps" I say "process". Crook had published a process definition for solving any Soduko puzzle.
I read Crook's process definition, and it wasn't that far from recommendations that I has seen earlier. Soduko puzzles are grids of 81 squares, nine across and nine down. Some boxes have a number filled in; the rest are blank. Players must fill in the blank squares with numbers between 1 and 9 without repeating any numbers in a row, column or the nine interior 3-by-3 boxes of the puzzle.
Crook's Sudoku Solving Process can be summed up as follows: Mark all the squares in the puzzle that could be a "1" - Based on "what could be a 1" apply some simple rules to "solve" a few squares. Repeat this process for numbers 2 thru 9. Crook admits that you still may find some sqaures that might be one of two numbers, but you just "guess" a number for that square and proceed until your guess is either confirmed or invalidated.
My method for Soduko was to "solve" the obvious squares first, then scan the whole puzzle looking for the less-obvious relationships between the squares. Using that rather random process I could solve many "Moderate" puzzles in ten to fifteen minutes, but I was also frequently left with puzzles that I just couldn't crack.
When I switched from paper Soduko to iPhone Soduko I initially followed my old-but-not-reliable process... but the iPhone apps features opened my eyes to "the better way".
With paper and pencil it's really messy to follow Crook's Process. There's a lot of erasing that goes on, and it's really easy to make mistakes. With the software version I can mark/unmark squares to my heart's content without reducing the legibility of the puzzle. The software version also immediately flags my mistakes, so I don't multiply those mistakes by contiuing on with bad data driving my subsequent decisions.
A little bit of software can make it a lot easier to follow a process - Who would have imagined that? :-)
Even with my new found ability to make notes on the puzzle - I still stuck to my old process for the most part. I's use my process to solve as much as I could, and then resort to Crook's process... and sure enough I would still get stuck with puzzles that I just couldn't solve. This didn't happen often, but it happened.
I should mention that up until this time I was limiting myself to the "Moderate" puzzles on my iPhone. It's very unsatisfying to have an unsolved puzzle when my plane lands, so I stuck to the relatively easy ones for the most part.
On a recent flight I decided to tackle an "Expert" Soduko puzzle - and it was a bear. I was so intimidated that I followed Crook's Process. I diligently marked all the "1's", then the "2's", etc. and sure enough in 30 minutes I had solved the puzzle. I tried again with a new puzzle, and sure enough, in 30 minutes I had solved that one too.
Since that time I have improved a bit, I'd say my average is about 25 minutes, but sure enough I can solve any puzzle as long as I keep to the process. Just like Roberta, the puzzles aren't really puzzling anymore. Give me 30 minutes and I will solve the puzzle.
The trade-off here is that I won't be able to solve any puzzle in less time. The process is tedious and it's not easy to speed it up. I sacrifice "brilliant flashes of insight" for dependable, predictable, and plodding. The process makes Soduko boring.
As always I have to turn this experience into an analogy for the domain of Managed Business Processes: I could have followed Crook's Soduko Solving Process all along - but a little bit of software really made the process easier to follow. Software made each step of the process easier, but it didn't force me to stick to the process - If the software had managed the process (forced me to stick to the process) I would have achieved the goal of consistently solving Soduko puzzles sooner.
You might be saying - "Yeah, but it also made it boring".
That's certainly something to consider when introducing a Managed Business Process into your organization... We don't want to turn our process participants into mindless drones. We don't want to lessen the importance of creativity and insight - but we do need to make things more predictable and insure success. Finding the balance between predictable process and bored employees in your organization is a puzzle that won't ever get boring.
No comments:
Post a Comment