More than one reader is taking me seriously about the experimental game developer high school (now all we need is a millionaire and a building... [cough] Mr. Gates?):
Let's see what they might need to do. Content - Create a structured narrative that is not necessarily linear (English), establish rules, create puzzles or obstacles that require logic and reasoning to solve (Math), have an appealing look (Art), represent a physical world (Science), have a setting in time and space (Social Studies). Yeah, I think we can get that going.
Skills- team collaboration, use of contemporary technology and tools, troubleshooting/problem solving.
I'm sure there's more, but this is what I've got just off the top of my head. Sounds good, let's go.
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