Friday, December 11, 2009

On Baking Pies and Raiding Dungeons

My son has been having trouble with fractions.

He's eight-years-old, a twin, in third grade, obsessed with D&D and 'Diary of a Wimpy Kid'.

And he hates fractions.

So last night, he and my wife baked a pumpkin pie.

You can see where this is going.

This morning, he took the pie to school to demonstrate a practical application of fractions to the class. I don't know if he snuck the whipped cream into his bookbag.

A couple weeks back he was really interested in pendulums. So we made one out of a string and a teacup. Again, he took it to school and showed the kids what he'd made.

He's good at making stuff.

And he understands math when it means something more than words and numbers on a page.

I've been thinking about this all morning. And I've been thinking about how well (or how poorly) we manage to let kids 'make stuff' to demonstrate their understanding once they are in high school. I'm particularly wondering if we really understand today what it is that kids are 'making'.

My Latin I students are reviewing for the midterm today. Lots of memorization and plugging away at vocab and grammar. And that just comes with the territory; you can't learn a foreign language if you don't nail down the basics. But just a couple weeks back, the same kids researched, wrote, directed, and acted in a play of their own design on the life of Julius Caesar. And I can safely say that while after a semester of daily classes I have a safe guestimate of how each student will do on the rote midterm stuff, I had little idea of where they would go or how individually they might shine on the performance assessment.

Turns out, one of the shyest kids in the group absolutely killed on stage -- a total natural.

Yet without that performance assessment, I'd never had guessed.

Veteran teachers know all about this. I've talked with teachers of 35+ years experience who marvel at how the quiet kid (or the 'troublemaker', for that matter) was found out to have hidden talents through performance assessment.

We know this stuff works. And we know that the opportunity to perform can then motivate the kid to engage more deeply in the traditional modes of work often necessary for success -- especially in the case of subjects like foreign language and math.

So, it's with a certain dismay that I pick up teacher hostilities towards gaming.

Yes, I realize that last sentence might seem like it's coming out of left field; allow me to explain.

I had a student in my class last year who by all standards would have been considered 'average'. He got 'average' grades in most classes and he produced 'average' results on exams. He did have two qualities, however, that often suggested that something was going on with this kid that was entirely 'not-average'.

First of all was his imagination. I've never had a student who so regularly asked questions that seemed so completely out-of-the-blue, and yet seemed to get at some of the big issues in relatively accessible ways. I'm not talking simple daydreamy teenaged stuff; I'm talking really really far out stuff on what seemed at the time like the most random topics -- from economics to war to social relations.

Second was his complete lack of interest in all things extra-curricular. No school play, no sports, no clubs, no nothing. Just this kid with an extraordinary imagination who wanted to rush out of this joint as soon as 2:45PM hit.

Later I came to understand how all of this fit together.

Turns out the kid was working a level-80 character on World of Warcraft. Led his own guild; mastered dungeon raids; and in an act of gaming obsessiveness I can't begin to fathom, pushed his character through the final 15 levels in two week's time over Winter Break (this is a task that takes even hardened gamers months to accomplish).

When I told another teacher about all of this, the reply was: "Well no wonder he had lousy grades".

I think that's exactly the wrong way to look at this.

Consider, if the kid had been captain of the football team. Or captain of the chess team. Or lead in the spring musical.

Only the most cynical of teachers would have said such a thing about him.

But because he spent countless hours gaming, he was just a lousy student.

I contend that the fact that we had such a monster gamer in our midst and neither recognized nor reached out to him to help him bring those talents into focus with our goals in education is actually an indictment of our role as educators.

In fact, he wound up leaving this place thinking that gaming was the source of his mediocre academic record. How cruel!

The fact of the matter was that he didn't need statistics class to teach him numbers. He didn't need psychology class to teach him human behavior. He didn't need literature class to teach him how to analyse.

The game taught him all of those things. In spades.

Here was a kid leading other real human beings (only in avatar form) into battle and through dangerous and complex quests. This was a kid who had mastered a complex system of auction houses and was making in-game gold by the pound. This was a kid who could tell each person individually in his 25 man group what kind of armor to bring to a specific battle based on intelligence of the comparison of fighting classes across a spectrum of character types, classes, and races -- each with its own particular and peculiar modifiers.

And yet, on paper he was a 'C' student.

I think we failed that kid.

Because he was anything but average.

And that brings me back to the baking of a pie.

Early on as young teachers, we learn that kids learn best if they can manipulate things (whether physically or metaphorically) and if what they are learning motivates them to learn more.

The baking of a pie, for example, can produce two great effects: understanding of fractions and love of baking.

Yet, when it comes to gaming, this correspondence so often appears to be beyond the grasp of a teacher. And while it may be understandable that someone may have a knee-jerk reaction against the violence depicted in many games; that does little to dispel the fact that it's often the kids who are masters at such games who are also masters of logic, strategy, and cunning on par or greater than any of your best athletes.

In the end, I guess I'd like to see more kids baking pies and more teachers levelling up and going on dungeon raids. Because there are all sorts of performance assessments; and serious gaming may offer some of the greatest clues into the real creativity, task determination, and intellectual aptitude of a given child.

At the very least, understand that if you see gaming in competition with -- rather than as a potential complement to -- your teaching, then you are going to miss those kids every time.

Game on.

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